Commodore C64 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Commodore64

Chase H.Q.

Chase H.Q.
GenreArcade Racing
DeveloperOcean Software
PublisherOcean Software
Released1989
Rating
Graphics:6.0
Sound:8.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Chase H.Q. (aka "Chase Headquarters") is an arcade racing / shooter game, released by Taito in 1988 for the arcades and converted by Ocean to many home computers in ZX Spectrum (1988), Amstrad CPC, Commodore 64, Amiga, Atari ST (1989). It was also released for the Nintendo NES (1989), Nintendo Game Boy (1990/1991), Sega Master System, TurboGrafx-16 (1990) and Sega Game Gear (1991).
 
Review
Chase H.Q.STORY / GAMEPLAY
Chase H.Q. is a car racing / shooter game but not as the most of racing games we already know. In this game, you control a police vehicle, patrolling the highways until you spot, chase and ram criminal cars, until they finally submit! You have a fast, black Porsche 928S at your disposal and drive through various urban and rural roads, attempting to catch up with a specific car (as per the orders given via 'Nancy', the operative girl back at your HQ). The status panel at the top of the screen indicates the score, the time left, the car's speed (the faster the better) and the distance you need to cover until you find the villain you're chasing. Once the main criminal's car comes on sight, your sirens begin to wail and you have sixty seconds to smash the car into submission, making its driver to pull over and arrest the guy. The criminal's car is constantly moving away from you, so if you repeatedly crash your 928S or drive too slow, the criminal will ultimately escape. During the game, at some points the road splits so you must choose the correct path, otherwise it will take you longer to catch the criminal. In general, Chase H.Q. is a really unique game that looks and plays differently from all the early, car-based video games.

GRAPHICS / SOUND
The C64 version offers good graphics but inferior to the CPC's (in terms of colors, scrolling and details). This version's visuals are a bit "blocky" although there are some well designed cars and surroundings like trees, highway lights etc. On the other hand, the sound on the C64 is pretty good with great sound effects like the car's engine, police sirens and crashes! On the C64 conversion, there is in-game music (missing from the CPC and ZX conversions). Also, we must not forget the awesome main-menu music, which is among the best music themes on the C64 games library!
 
Screenshots
  • Chase H.Q.
  • Chase H.Q.
  • Chase H.Q.
  • Chase H.Q.
  • Chase H.Q.
  • Chase H.Q.
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!